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	<title>Comments on: Saul Bass &amp; Otto Preminger: How a Great Graphic Designer Can Elevate a Middling Filmmaker</title>
	<atom:link href="http://www.dday.com/blog/design/tom-silva/saul-bass-otto-preminger-how-a-great-graphic-designer%c2%a0can-elevate%c2%a0a-middling-filmmaker/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dday.com/blog/design/tom-silva/saul-bass-otto-preminger-how-a-great-graphic-designer%c2%a0can-elevate%c2%a0a-middling-filmmaker/</link>
	<description>dd&#124;a rants and opinions</description>
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		<title>By: David Day</title>
		<link>http://www.dday.com/blog/design/tom-silva/saul-bass-otto-preminger-how-a-great-graphic-designer%c2%a0can-elevate%c2%a0a-middling-filmmaker/comment-page-1/#comment-713</link>
		<dc:creator>David Day</dc:creator>
		<pubDate>Thu, 19 Feb 2009 18:41:51 +0000</pubDate>
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		<description>Superb insights. Touch of Evil is a visual masterpiece in my mind. I love the beauty of that film. Every visual segment or device is purposeful and well timed. Understatement is at the heart of every true expression of genius. So true in Touch of Evil. My current exception to that rule however, is Todd Haynes&#039; film I&#039;m Not There. The visual devices are in your face, melodramatic and sarcastic at times. But that&#039;s contextually perfect for an offbeat film about Dylan. And you know my lifelong hero worship of Saul Bass. You&#039;re so right about the &quot;shell game.&quot; Beautiful design work to be sure. Thank you so much for your contribution Tom. Excellent.</description>
		<content:encoded><![CDATA[<p>Superb insights. Touch of Evil is a visual masterpiece in my mind. I love the beauty of that film. Every visual segment or device is purposeful and well timed. Understatement is at the heart of every true expression of genius. So true in Touch of Evil. My current exception to that rule however, is Todd Haynes&#8217; film I&#8217;m Not There. The visual devices are in your face, melodramatic and sarcastic at times. But that&#8217;s contextually perfect for an offbeat film about Dylan. And you know my lifelong hero worship of Saul Bass. You&#8217;re so right about the &#8220;shell game.&#8221; Beautiful design work to be sure. Thank you so much for your contribution Tom. Excellent.</p>
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		<title>By: Suzanne Patterson</title>
		<link>http://www.dday.com/blog/design/tom-silva/saul-bass-otto-preminger-how-a-great-graphic-designer%c2%a0can-elevate%c2%a0a-middling-filmmaker/comment-page-1/#comment-704</link>
		<dc:creator>Suzanne Patterson</dc:creator>
		<pubDate>Wed, 18 Feb 2009 19:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dday.com/blog/?p=503#comment-704</guid>
		<description>An interesting observation indeed. The poster art samples you included certainly validate your point and reminded me how irritated I was recently by the poster art for the theatrical release of the Coen Brothers&#039; &#039;Burn After Reading&#039;.  Visually, it struck me as reminiscent of Bass&#039; style, most notably in color and text, giving the impression that it would be an &#039;art&#039; film - yet, just as you pointed out here in this blog, this artful advertising was just as misleading.  In a day where poster art is generally uninspired, it was disheartening to see an inspired poster for such an uninspired film!</description>
		<content:encoded><![CDATA[<p>An interesting observation indeed. The poster art samples you included certainly validate your point and reminded me how irritated I was recently by the poster art for the theatrical release of the Coen Brothers&#8217; &#8216;Burn After Reading&#8217;.  Visually, it struck me as reminiscent of Bass&#8217; style, most notably in color and text, giving the impression that it would be an &#8216;art&#8217; film &#8211; yet, just as you pointed out here in this blog, this artful advertising was just as misleading.  In a day where poster art is generally uninspired, it was disheartening to see an inspired poster for such an uninspired film!</p>
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